Oculus rift god rays fix. It is not permanent, so there i...
Oculus rift god rays fix. It is not permanent, so there is nothing to lose by trying it. ** The Oculus Quest 2, or Meta Quest 2 (as it is currently known), is a successor to the original Oculus Quest, and you can use it to play various virtual reality games. My previous headset was a HTC Vive w/ the GearVR lens mod and it basically eliminated glare/godrays. DR2 kinda runs like a pig in VR. However, the other day I put it on, and see some smudges around, and quite noticeable god rays that wiping it won't fix. It is much harder to ignore god rays, since you see them on both light and dark scenes. If you are like me and the God Rays and low FOV bother you, then I highly recommend trying this mod. Jun 7, 2016 · It is unlikely that Oculus would chip replacement lenses, but I imagine one could RMA the HMD in for repair. Oculus decided to go this route. the CV1 lenses are quite outdated nowadays, and the Go, and Quests' lenses are far improved by comparison, and it's likely a guarantee to include at minimum, new lenses. I had… Oculus make great tech but their particular flavour has certainly had god ray "issues" - certainly on the original rift, not on the go, but yes again on the quest. Every single VR headset that uses fresnel optics suffers from the same problem to one degree or another. I tried cleaning… God rays drive me insane but i wouldnt swap them for "normal" lenses like in the DKs and Gear. I’ve noticed that many people don’t wear the Rift correctly, and as a result live with a VR experience with more blurriness, nose gap, discomfort, and god rays than necessary. God rays as mentioned are most obvious with white text on black backgrounds meaning most title displays. Put fancy coatings on all you like, but you can't change the physics of light or material refraction. Turns out these are largely solved. Reposting Rift adjustment guide: How to increase focus while minimizing god rays and nose gap Welcome to all the new Rift owners coming in from the Black Friday sales! With lots of people trying the Rift for the first time, I thought it would be useful to re-post the adjustment and fit guide I posted about a year ago. Hey there! We would be happy to help you with this at Oculus Support. Deeper Fresnel grooves mean the light isnt as diffused which means it does not spread across the lens as much. That would degrade image quality even more than god rays, and unless you are shoving it on the back of the lens not even remove the god rays Sooooo Reply hadtstec • Additional comment actions OK, so i just searched for the exact same reason. No, as the 'god rays' from those lenses is durable due to internal diffusion in the ridged structure of the lens. In the vive you notice them clearly along the lines of the fresnel lens, whereas in the rift you don't notice the fresnel lens geometry as much, it just 'blooms' your vision. Honestly, the whole CV1 is absolutely beautiful, but those darn God Rays, man Can god rays be reduced by software by lowering the intensity of whites? : r/oculus r/oculus Current search is within r/oculus Remove r/oculus filter and expand search to all of Reddit God rays are definitely significantly worse on the Quest 2. Simply click here and submit a ticket. That's what causes god/crepuscular rays. One of the things I was quite excited for was watching movies in VR, and is basically impossible on the Rift because movies require a high contrast dark background with a bright screen, which is basically god-ray heaven. The Rift's lens design which helps to blur the screen door effect, also makes the god rays illuminate the lenses drastically. With the god rays for me it does feel like a filter is over the entire screen. So coming to Quest it was kinda a pain to get used to it again. This is most noticeable for me in scenes like cinema screens, The screens are mostly god ray free (most of the time), but the edges of the screen have rays extending out that "smudge" like this, giving a weird fogging effect. I was browsing the Elite: Dangerous forum, and found these "through-the-lens" videos created by a user on a Rift CV1 to show… The God Rays were muted and now pushed to my outer peripheral vision therefore no longer beaming directly into my eyes, and I started to feel more presence from the expanded FOV I gained from moving my eyes closer to the Rift’s lenses. But what do you do when you find your Oculus Quest 2 blurry? There can be several reasons for that, and in this guide, we will discuss them in detail, along with their fixes. I own both a Rift and Vive and it is just mind blowing that developers seem to think white text on a black background is good. It is absolutely horrible with the god rays no matter what HMD you have. It hasn't happen so far, but I need a fan or something because id be playing for around 4 hours and my face will be sweating. I only notice the god rays in loading screens, but there's a pentile grid over pretty much every scene. ) and when I first turned my rift on the rays from the Logo were probably worse than any picture of bad god rays I've ever seen. I've noticed very obvious god rays with my rift since I saw my first bit of white text on a black background on a loading screen. Other factors can cause some degree of glare as well but this is by far the most significant factor. . 1: After the initial set up, how do I redo… my "god rays" were insane when i got my rift. On Oculus the screen seems more bright and vivid, and the rays are definitely bigger and brighter. Someone did a survey a few weeks ago. God rays during movies are my only issue with the display of the Quest. I got my Rift S yesterday and further into playing throughout the night, I noticed god rays kept becoming more intense from all directions. One quick question: I've been hearing people say that they've been able to fix, or minimize the god-rays issue by adjusting the distance of the lenses to your eyes (which explains why different people seem to see these differently, what with different face shapes). have you checked yours? The glare/god rays are not just limited to high contrast like the Oculus logo. Still a significant problem in high contrast scenarios, but more tolerable. The wide sweet spot is too big a bonus Reply mdc81 • Rift • Additional comment actions God rays are a normal aspect of the lens used by Oculus. Oculus really dropped the ball here, which is even more depressing considering the interfaces were promised in the first place, they are certainly cheap to produce and do not constitute a major technological challenge, while they would go a long way toward addressing some of the major issues pointed out by many users (FOV, god rays, SDE 64 votes, 99 comments. Follow the procedure below to set your initial fit on the Rift - it makes a huge difference in clarity: Unstrap the top and side straps and loosen them most of the way or (better) leave them un-velcroed. 74 votes, 133 comments. The cost of this though is the Vive doesn't have as large a sweet spot that is in focus as the Rift. Thank you for reaching out to Oculus Support. Jan 29, 2019 · After reading the Reddit forums, I edited a registry key (SPUD fix) which resolved the issue. The wide sweet spot is too big a bonus Reply mdc81 • Rift • Additional comment actions This would reduce god rays substantially. Blacks are not deep black, but saying that, now I'm using the debug tool and pushing the pixel density to 3. Jun 22, 2016 · If you are like me and the God Rays and low FOV bother you, then I highly recommend trying this mod. While I really like how the rift looks by default (they did a great job of making the Rift's display settings really comfortable to look at vs the… This video taken from inside the rift. I know it sounds counter-intuitive, but I found that in the case of Elite Dangerous, INCREASING the gamma decreased the prevalence of god rays (As there was more background brightness to wash them out). I would love to try out another to make sure it's not just mine. Distant objects still shimmer Some glare is present with high-contrast tonality, but it's significantly less than the "god rays" of the Fresnel-lens headsets (Quest 2/Quest 1/Rift S/Rift CV1). I've noticed that many people don't wear the Rift correctly, and as a result live with a VR experience with more blurriness, nose gap, discomfort, and god rays than necessary. I've had my Rift for a while now and the damn God Rays still make me wipe down my lenses even though I know it won't make any difference. On my Q2, sweet spot and sharpness were like on Rift S, but the god-rays were awful! I inspected the lenses with a flashlight, and saw some unevenness of the backside of the lenses - the rainbow colors were interrupted with transparent patches that were persistent with the light and viewing angle. How much it bothers you is on a case by case basis. Since the launch of the Oculus Rift S, I’ve had the opportunity to put the S through its paces. Share your videos with friends, family, and the world I've had my rift for about a month, and used it pretty much daily. its sits right in the middle of the lens. Up until now I'd barely notice any god rays or smudges or the screen. Everything was working as intended, no god rays or red tint or anything. So play a lot of games with heavy god rays turned on to get used to them before your Rift arrives! Posted by u/Freakytokes - 7 votes and 17 comments I don't have problems with mines god rays but on some long sessions I worry that the heat from the rift with cause condensation on the inside of the lens. I have been experiencing horrible god rays since picking up my Oculus Quest 2. So i just got my rift, and I have a few questions to get my experience perfected. now its not a problem for me. I raised a ticket with Oculus because I'm not sure what amount of these rays is acceptable, and what is normal. It's not something you can fix. There's also weirdness with gamma/brightness and things being blurry. I've had my rift for about a month, and used it pretty much daily. **The Oculus subreddit, a place for Oculus fans to discuss VR. This means the rays are much more constrained in how far they spread vs the Rift. Coming from a Oculus Quest which I could play for hours and never bothered me, now I get a headache within minutes and feel eye strain. God rays drive me insane but i wouldnt swap them for "normal" lenses like in the DKs and Gear. I tried cleaning… Honestly, the quest 3 has a weirder god rays that seem a little more annoying than the "standard" God rays of the quest 2. ** I have a red glow in dark scenes (Lost, Eve. We will email you back with a few troubleshooting steps. Red tint is an issue affecting some units, but it is not a widespread problem. It might just be me though, since pentile displays have always bothered me, even on cell phones. If I did, a wipe with the microfiber cloth fixed everything. 0 the overall experience is fantastic ! Text is clear/sharp and everything looks great. I wear glasses but although I took them off, they're still there. Between optimizing settings, a mod for brightness and another for sharpness it can look really good in VR and the mods have no noticeable performance hits I've had my Rift for a while now and the damn God Rays still make me wipe down my lenses even though I know it won't make any difference. Honestly, the whole CV1 is absolutely beautiful, but those darn God Rays, man No, as the 'god rays' from those lenses is durable due to internal diffusion in the ridged structure of the lens. They do pop up frequently it's just they aren't quite as bad/noticeable on brighter stuff. then i realised i needed to clean the residue the plastic protectors left behind when i removed them. 505K subscribers in the oculus community. The glare/god rays are not just limited to high contrast like the Oculus logo. anything that is bright feels like smudge on the screen but its god rays or a terrible light reflection on the lenses . I got my Rift S about a week ago, and I’ve been loving it! But about 3 days ago I started seeing glares and god rays while in VR. 11 votes, 11 comments. Beyond that, it should not be obvious in normal gameplay. They're barely noticeable in games besides dark menu/logo screens and the Oculus home screen, but when watching a movie, the god rays are everywhere, emanating from every bright spot of the movie. 17 votes, 38 comments. The tiny ridges in the fresnel optics scatter light. I don't notice it at all while playing games, minor annoyance watching movies in BigScreen and similar apps. I see god-rays quite a lot (which is strange because while I noticed them on my Oculus Rift, i'd say the Quest is far more noticeable) but there is a part of my screen that constantly reflects any light source and leaves a sort of line of reflection about half way up going from left to right in the middle. "So for sh*ts and giggles I decided to place a couple of my drones circular polarized lenses over the CV1 and night and day difference, the god rays disappeared. The blurry lenses seem to be a manufacturing issue so I suggest getting a refund and trying your luck at another model. God rays tend to be way more aggressive that even the shittiest flashlighting on bad screens (although I’ve seen some insanely bad flashlighting before). I reached out to Oculus Support at Facebook Reality Labs and this is their response. I just got my rift, and did the setup and did a run through dreamdeck. God Rays are just as bad, if not worse on the Quest Got my Quest today and was very much looking forward to the reduced God Rays that everyone was mentioning for the Quest and the new Rift S (haven't got the Rift S yet) If Rift S becomes a thing, it will be fixed dramatically. Is my oculus faulty? Surely they can't have intended the lenses to do this to high contrast images? If they knew it wa I don't know the blurriness of the Rift S but in general I don't suggest the Rift S at all, it has a plethora of problems but sadly its the only other good budget option. I thought it was the IPD adjustment but upon further investigation it's definitely just the steep fall-off when you look anywhere other than the lens' sweet spot. Also seems more prominent in the left lens and mostly on a dark screen with a brighter center object. Thanks. The lenses apparently get micro scratches if not cleaned very gently. Its all trade offs. However, I noticed the second unit had increased god rays and glare compared to the first unit. 503K subscribers in the oculus community. " May 7, 2017 · Oculus Rift Adjustment Guide - How to Increase Focus While Minimizing God Rays and Nose Gap. Roughly half-way between the horror of the Rift and the near complete absence of them on the Gear VR in my experience. t3kd, 5w6o, rrvvd, ag4fx, aflhde, 5mtse, ncaj, watga, pogru, xai5,