Gurps guns. ed. In order to design new firearms The Generi...

Gurps guns. ed. In order to design new firearms The Generic Universal RolePlaying System, or GURPS, is a tabletop role-playing game system designed to allow for play in any game setting. Guns (p. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific. their weapons trains many habits and reflexes applicable to firearms Bulk, whichever is worse. Damage for muscle powered weapons is a modifier to ST. Guns for Beings with Hands This pages lists numerous Guns and Cannons developed using the rules in GURPS Vehicles, 2d. This article is in need of additional information. Weapon type, Accuracy, gun weight and ammo weight, rate of fire, magazine and reloading time, minimum Strength, Bulk, recoil, prices and LC. 138) Storm Carbine, 10mmCL (GURPS Ultra-Tech - Conventional and ETC Guns, p. Judo and Karate ignore this rule in close combat Gaming Ballistic As the name implies, the author knows things about guns and GURPS Shooting Dice This blog breaks down scenes from movies into GURPS mechanics, explaining, for example, what maneuvers are being used, what techniques and skills are being used, how or why something works, etc. Then apply any other modifiers for the Guns Sport requires specialization. He wrote additional material for numerous those weapons also available commercially, the book likewise other GURPS books; authored, covers many hunting and gallery rifles, flare pistols, and simi-lar civilian arms. Most people still use old black powder, but the latest technology has begun to slowly spread across the continent and experiments are Not sure about a PDF, but GURPS Character Assistant has a basically complete list, and you could probably extract the info from the various data files with a little effort and ctrl-f for the appropriate scripting terms. Due to the complexity of the calculations involved, we provide much of the "raw data" used to develop the weapons so that you can double-check our calculations if you want. Luckily, most action-themed adventurers will have multiple Guns skills--or the Cross-Trained perk! -1 for a Guns! Guns! and GURPS So, I've been recommended the weapon design system called Guns! Guns! Guns! or 3G3 for short by some GURPS players, largely because my small arms are very non-standard. They were expanded in GURPS Martial Arts and revised in GURPS Low-Tech. Wherever possible, data from the newer Low-Tech, Martial To discuss GURPS with our staff and your fellow gamers, visit our forums at forums. . Page W:HS19-20. Rof becomes 1 and Shots 1 (4) when activated. Future Firepower Facts in a Flash! While GURPS Ultra-Tech covers all aspects of sci-fi stuff, the most referenced section is always the weapons. -- Dozens of different sci-fi weapons, to let players reproduce anything Hollywood can come up with!-- Also includes sci-fi medicine, communications, and other gadgetry. S. Use the rifle's bulk. The 2d Damage column is optional; see the 2d Damage house rule. Many books contain a few descriptions of melee weapons. This allows the user to fire single shots, holding the ammunition in the magazine in reserve. These aren’t built from any fancy “design system” (including GLAIVE), nor are they conjured out of thin air; they’re simply extrapolated from the games’ weapon tables to fill in “gaps” among existing models. Large muzzle blast gives a +4 to spot firer. Weapon Quality for Weapons falls into four general categories. Pages on themselves are listed under Category:Melee Weapons, Category:Ranged Weapons Ballistic Fist Bear Trap Fist BeatCo Big Frigger Power Fist Bladed Gauntlet Brass Knuckles Deathclaw Gauntlet Mantis Gauntlet RobCo Power Fist Saturnite Power Fist Spiked Knuckles Yao-Guai Gauntlet Zap Glove Auto Axe Axe Baseball Bat Boxing Gloves Bowie Knife Broken Bottle Bumper Sword Chinese Officer's Sword Combat Knife Cosmic Knife Crowbar Deco-Filament Dress Cane Fire Axe Golf Club Hatchet GURPS High-Tech – Descriptions and stats for hundreds of kinds of historical weapons and personal armor, vehicles from the stagecoach to modern helicopters, and much more. Cartridge-loading guns have only been the dominant force for a few years at this point and there are still scores of old caplock weapons being used. If the result exceeds your Guns firearms, though; Guns and Guns Sport default either way at -3. An extensive set appear in GURPS Basic Set. See Silencers (p. com. From 7 to 3000). Basic Set p377 there is -3 to parry swinging weapons unless doing judo or karate parries. New gear for gun enthusiasts. Similar to differentiation found in hand-to-hand weapons, differentiation in ranged weapons, including the titular guns, provide a way of showing strengths and weaknesses, and providing different dramatic opportunities, within games. Navy's elite warriors during that conflict. Block 3 Targeting Top row 1. 271) Bastard Sword (GURPS Basic Set, p. May also fire at ROF 8! A Vision and Hearing-Based affliction that affects a 8 yard radius. The TL9 gyrocs in GURPS Ultra-Tech have a caliber size of 15mm. They also are recoilless and quieter than normal guns. Specialties match those for shot. ST: minimum Strength required to use the weapon properly LC (Legality Class): melee and muscle-powered ranged weapons are LC4; force swords are LC2. GURPS Monster Hunters would also benefit from cinematic gunplay; it brings high-powered heroes to bear GURPS High-Tech: Adventure Guns takes a magnifying glass to one of the most interesting eras covered by GURPS High-Tech and reveals details that will have your TL5-6 heroes shooting up the scenery in style. Blasters rely GURPS High-Tech (2007), as written by S. Takes one second to activate/deactivate. The web page for GURPS Supporting Cast: Age of Sail Pirate Crew can be found at Illustrated by JOHN HARTWELL, GREG HYLAND, GREG KIRKPATRICK, and DOUG SHULER An e23 Sourcebook for GURPS® Splat Gun, 15mmPLB (GURPS Ultra-Tech - Conventional and ETC Guns, p. . If you find mistakes or have an issue with a particular weapon stat please make a notation on the discussion page before GURPS Gun Stats to the rescue! If you can find or estimate a weapon's real-world data – barrel length, caliber, action, projectile length, muzzle velocity, weight, etc. Weapon Quality Weapon Tables Weaponry (Magic Items Catalog) D&D Exotic Weapons Whips Categories This article is in need of additional information. GURPS SEALs in Vietnam contains templates, vehicle lists, and equipment for the U. This covers ranged weapons that fall under Beam Weapons, Gunner, Guns, and Liquid Projector skills. Due to having simple firing mechanisms, gyrocs are very lightweight, but the ammunition is heavy and expensive. Weapon malfunction code. more specific Fairbairn-Sykes Handgun Our address is SJ Games, P. Box 18957, Austin, TX 78760. Weapons technology has rapidly advanced since the Civil War. B199). Muzzle brake gives Rcl is 1 when fired automatically with RoF 6 or more. BTRC has Guns, Guns, Guns Third Edition (3g3) that has rules for designing guns, and then converting them to multiple TRPGs. 106) and then shoot them with their own guns. The GURPS Action series zooms in on the world of the summer blockbuster, where might makes right, doing your job with style is the whole of the law, and the speed limit is just a suggestion. skill, reduce it to that level. Failure by 3 or less causes attack to hit parrying limb instead of original target. Contrast to TL2 Weapons and TL4 Weapons Pick (GURPS Basic Set, p. Weapon Quality Weapon Tables Weaponry (Magic Items Catalog) D&D Exotic Weapons Whips Categories In a previous article, Violent Resolution looked at the skills used for ranged weaponry. GURPS High-Tech is a GURPS supplement of rules for weapons and transportation, focusing on firearms and organized into seven technological levels, from the black-powder-musket era to a future of lasers and stun guns. Minimum range 10 yards for Grenade Launchers, 30 yards for ATGM and 200 yards for SAM. Найдено 714, показано 50 начиная с 0 версия для печати GURPS Operation Endgame Cover art by John Zeleznik, 1993 GURPS Operation Endgame is a book of espionage-themed adventures published by Steve Jackson Games (SJG) in 1993 for use with the GURPS (Generic Universal Role-Playing System) rules. Expanding and augmenting the equipment from GURPS High-Tech with more than 30 new gun-related items and options, including tripods, slings, sights, and camouflage — all designed to give the shooter a realistic advantage. O. Silenced weapon -4 to Hearing roll. Default: DX-4 Guns/TL (DX/Easy) is the skill to use a handheld chemical-propellant or massdriver projectile weapon. When the trigger is pulled, a small amount of gas is moved into a chamber where a power pack energizes the gas. Requires specialization in a weapon type: Grenade Launcher (GL) Gyroc Light Anti-Armor Weapon (LAW) Light Machine Gun (LMG) Musket Pistol Rifle Shotgun Submachine Gun (SMG) Wrist Gun For those seeking a more streamlined system, see Alternate Guns Specialties and Techniques! GURPS Mar 7, 2020 · GURPS Fourth Edition Basic Set One of the biggest problems with GURPS Fourth Edition is that many of the firearms haven't been converted yet. In this column, I look at the weapons themselves. B60). Contrast to TL7 Weapons and TL9 Weapons. g. A. The most common ranged weapon in the galaxy is the blaster, a particle beam weapon powered by energy-rich gas. You can help GURPS Wiki by adding to it. Defaults marked with * either do not always apply or vary in special circumstances; see Style: This is a typical example of GURPS' high quality layout and excellent readability, including extensive references and a wonderful index. 137) The old GURPS Vehicles had a chapter for designing weapons, and pistol grips and rifle stocks were options; it wasn't strictly for vehicle-mounted weapons. 136 and p. Malf 16. GURPS Low Tech has the most comprehensive and authoritative list as of 2022. In the Kartazia setting, they are only available for the Muerden Gunsmiths. 65 and p. Do I want the heavy X-ray laser pistol or the electrolaser carbine? What kind of range do the bad guys get with their EMP gun? What are the options for someone looking to spend $100 on hand grenades? GURPS Weapons 31 Grenade Launchers of World War III Guns (Grenade Launcher) [] Notes: Malf is 16. a. Pulver. More background and stats for real firearms from the early 20th century are contained in GURPS High-Tech: Pulp Guns 1 and GURPS High-Tech: Pulp Guns 2. A half-dozen styles for gunfighters. B412). 54, p. Reduce bulk by 1 when folded. where the line between evil and honor is drawn by a bullet, only one supplement dares to lay down the law of the gun: GURPS Gun Fu. – then this system lets you calculate stats consistent with those of weapons already found in the game. for the book see High-Tech: Weapon Tables There are two types of Weapon Tables - one for Melee Weapons and another for Ranged Weapons. Does anyone use 3G3 for their firearms and are there any tips for using it? Also, I've been working on some google sheets for automating my weapon design This covers pages that related to the rules on weapons or as part of a more general price list. The invention of nitrocellulose-based "Clean Powder" by John Joseph MacAllen in 1878 has allowed firearms that produce little to no smoke and virtually no fouling, in addition to much greater power. This helps PCs survive a lot! Otherwise, GURPS gun play works more like real life, where cover makes the difference between life and death. This is a list of TL8 (The Digital Age) Weapons taken from the GURPS Repository. Notes: Page W94-98. Range to target usually from 2 to 700. GURPS Weapons 9 Rifles of World War I [edit] Guns (Rifle) [edit] Notes: Accepts a bayonet. Page 3- GURPS Gun Stats GURPS The only TL7 gyroc can be found in GURPS High-Tech. A fine blade (cutting or impaling weapon) also gets +1 to cutting and The Melee Weapon statistics are one of the oldest parts of the GURPS rules, descending from Man to Man. 33) Stun Gun (Basic Set, p. Sep 10, 2001 · Guns for Beings with Hands This pages lists numerous Guns and Cannons developed using the rules in GURPS Vehicles, 2d. Go back-to-back with your ally, or shoot weapons from foes' hands. The same skill is used to produce ammunition for these guns, and that includes knowledge of how to make gunpowder. GURPS Gun Fu has everything you need for action-packed cinematic GURPS gunplay: A description and explanation of what the gun fu genre is and how to emulate it. pi GURPS is Easy - Melee Weapon Tier List & What do I need to start playing? You can't throw a d20 without finding some guide or another to any odd class in D&D. The Protected Hearing and Protected Vision advantages each give +5 to the HT roll. GURPS High-Tech introduced a few melee This is a list of TL3 (The Middle Ages) Weapons taken from the GURPS Repository. Related website: Gaming Ballistic Skill of the Week A-D Skill of the Week E-K Skill of the Week L-R Skill of the Week S-Z Skills are traits that a character can learn giving them the power to do something competently. For extensive rules and information on realistic guns and shooting, check out GURPS Tactical Shooting. There's hardly any content on youtube and what there is rarely delves into the sort of strategy guides players, old and new, look for. In a world . The energized gas is compressed into a particle beam, which is then focused through a prismatic crystal and fired as a glowing bolt of energy from the muzzle. See Infravision (p. GURPS High-Tech introduced a few melee He uses an interesting combination of Disarming (Karate), Gun Shtick (Twirl), Dual-Weapon Attack (Shotgun), and Flank Shot (Shotgun) with each hand to simultaneously relieve two guards of their Remington Model 870P cruiser shotguns (High-Tech, p. "Difficulty is E for Easy, A for Average, H for Hard, or VH for Very Hard. Page W:IC62-64. If you fail to resist, you "GURPS Gun Fu (September 2009, S. INTRODUCTION GURPS High-Tech: Weapon Tables is for those times when you don’t need a full description of each weapon – just the num-bers, stat! It includes all the weapons, ammo, and explosives tables (and only the tables) from GURPS High-Tech, complete with their introductions and notes. 3. While GURPS High-Tech covers all aspects of life in TL5-8, the most referenced section is always the weapons. If you fail to resist, you The Melee Weapon statistics are one of the oldest parts of the GURPS rules, descending from Man to Man. Most games (but I play through some combat scenarios for educational purposes. Can be attached to any AK, AKM, or AKMS type rifle. They have had progressive penalizations introduced to reflect this. Fisher) has everything you need for action-packed cinematic GURPS gunplay: A description and explanation of what the gun fu genre is and how to emulate it. Fisher and Hans-Christian Vortisch. Characters repair and build firearms using the "Armoury/TL (Small Arms)" skill. Become an Ultimate Shootist or a Weapons Weapons technology is starting to reach a period of rapid advancement; 1875 is in the “transitional” period between the percussion cap and fixed metallic cartridges. -- One of our most popular sourcebooks, usable with any futuristic game. Z09SS on the Steve Jackson Games forum [1]. However, as is usual for these GURPS PDF releases Gun Fu is entirely in black and white and the art is minimal and merely functional rather than inspiring. The About GURPS generic Point-Shooting style was based on the Steve Jackson Games is committed to full support of GURPS players. These charts are the hard work of the Lesser GURPS Gun God Curtis Handsaker, a. A. Brass Knuckles (Action 1: Heroes, p. Even old flintlocks may crop up, especially Kentucky long rifles Federation Weapons These weapon descriptions are based on the weapons from GURPS Prime Directive published by the Amarillo Design Bureau, but have been converted to align themselves more with GURPS Ultra Tech. 271) Tonfa GURPS Modern Firepower, GURPS Special Ops, Third Edition, GURPS WWII: Motor Pool, and several e23 publica-tions on martial topics. Information on new handguns, rifles, shotguns, machine guns, grenade launchers, and more. GURPS High-Tech: Adventure Guns – A catalog of weapons from just before this supplement, covering mid-19th through early 20th-century firepower! GURPS Weapons 27 Rifles of World War III Guns (Rifle) [edit] Notes: * = Weapon has a folding stock. This is one of MANY ways to run GURPS combat which uses some of the advanced combat options. A weapon is harder to defend against if unarmed. Shotguns of GURPS Old West Shotguns of World War I SMG of 1950 to 2000 Soviet Union's WWII Weapons T TASER Thompson Submachine Gun GURPS 4 Weapon charts The table above contains 4 blocks underneath the picture of the weapon. sjgames. Should your character carry a Walther P38 or Franchi SPAS-12? What's the weight of the mook's unloaded Enfield Sten Mk II? Can the team pick up an anti-tank weapon for less than $500? An article that reviews the differences in the Guns skill specialties, and a proposal to simplify the specialties into three main categories: Long Arms Pistols Light Anti-Armor Weapons (LAWs) They default to each other at -4, and there may be familiarity penalties (see below). 274; GURPS Low-Tech, p. Rules for tricky shooting and "impossible" firearm feats. Can be attached to any TL7 or 8 assault rifle or carbine. Weapons with a very high range might shift (e. Infrared scope, gives the user Infravision. Gyrocs fire miniature spin-stabilized rockets the size of bullets. Other weapons may have setting specific LC. The same is not at all true for GURPS. GURPS Gun Stats to the rescue! If you can find or estimate a weapon's real-world data – barrel length, caliber, action, projectile length, muzzle velocity, weight, etc. At TL7+, good-quality weapons cost 40% of list price Fine: Any fine weapon is -1 to break. Specific applications of a skill are Techniques. Costs 40% of list price at TL6 or less, or 20% of list price at TL7+ Good: Standard quality through TL6. Apr 9, 2020 · Minding the gaps This page concocts a handful of new weapons for GURPS and Dungeon Fantasy Roleplaying Game (DFRPG). Equipped with a magazine cut-off. Cheap: +2 to break – and if it can be thrown, it has -1 Acc. The basic GURPS 4 game data. GURPS Martial Arts p124 all weapons are -3 to parry. 271) Tonfa Buy a copy of GURPS Ultra-Tech : A Sourcebook of Weapons and Equipment for Future Ages book by David L. Reach GURPS Tactical Shooting And if you want more of an action movie feel, just use the Impulse Buy rules, where an extra character point can be spent to reduce a hit to “just a flesh wound” (ie only 1 HP damage). 271 and p. Reloading time 2. k. Ultra High RoF in burst mode; RoF This is a set of rules for the customization of firearms in low TL (4 and 5) for GURPS. ilpe, 8s7wm, guap, gpga, 4hu6s4, fty8, whf23, iscjt, ifep, vwbva,